using System.Collections; using System.Collections.Generic; using UnityEngine; public class IOMMS : MonoBehaviour { public GameObject[] MapExteriors; //public GameObject Building; //public GameObject LevelGeoTexture; public bool isActive; void Start() { MapExteriors = GameObject.FindGameObjectsWithTag ("Map_Exterior"); isActive = true; } void OnTriggerEnter() { if (isActive) { foreach (GameObject go in MapExteriors) { go.GetComponent ().enabled = false; } isActive = !isActive; Debug.Log (isActive); } else { foreach (GameObject go in MapExteriors) { go.GetComponent ().enabled = true; } isActive = !isActive; Debug.Log (isActive); } } }