using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "InventoryItem", menuName = "InventoryItem")]
public class InventoryItem : ScriptableObject
{
	//Public variables
	[Header("---Pick Up Item Tool Tip Parameters---")]
	public string ItemName;
	public string ItemType;
	[Header("---Inventory UI Tile---")]
	public GameObject InvTile;

	[Header("---Loot PickUp---")]
	public GameObject LootPickUp;

	public enum ItemRarityEnum
	{
		Common, Uncommon, Rare, Epic, Legendary, Mythic
	}
	public ItemRarityEnum ItemRarity;
	public Color Common;
	public Color Uncommon;
	public Color Rare;
	public Color Epic;
	public Color Legendary;
	public Color Mythic;
	public string ItemAmmount;
	public bool isStackable = false;
	public string PickUpButtonText;
}
